Monday, June 6, 2016

#104: Censorship

It would be easy to compare the soccer moms of the 90s to today’s feminist SJWs, but that would be a false equivalence—precisely because feminist SJWs have been more effective in their methods.

Say what you want about that opportunist Jack Thompson, but as much as he tried to scare parents into believing that violent video games turned their children into mindless psychopaths, he was never successful in having those video games banned. In fact, the Supreme Court declaring video games to be free speech was the wooden stake through the heart of that ghoul.

And as much as soccer moms would kvetch about how Goosebumps gave kids nightmares or Harry Potter turned them into Satan worshippers, they were unable to have either of those book series taken off of shelves, especially now that Harry Potter has since spawned a multi-billion dollar movie franchise with two theme parks, and Goosebumps was able to ride upon the coat tails of its own nostalgia nearly 20 years later with its own spoof movie.

Feminist SJWs, on the other hand, have been able to coerce video game companies and distributors to bend to their political will, whether it’s having GTA 5 banned in Australian stores, preventing Dead or Alive Xtreme 3 from being localized and ported to America, or having an Overwatch game character’s “assets” censored. Their “victories” may be miniscule in the grand scheme of things, but they’re greater than any victory Jack or any Bible-thumping soccer mom could have ever dreamed of.

It’s easy to say that those who support censorship are always on the wrong side of history—and history has a good track record of putting censors in their place—but then it’s also easy to assume that history and progress are always forward marching with no attempts at regress. Free speech, as with any right, is easy to lose; and those who don’t fight for it can easily lose it. Don’t stop fighting.